This forces stop-start learning of the mechanics rather than on-the-fly progression.
The mechanics of the game are displayed via the developer videos shown within a UI. The journal is badly implemented, having to pause the game and look through menus gets tedious after a while. The game is a sandbox, where the only goal is to make money from gold, the rest is up to you. There is no story to speak of in Gold Rush, a journal works you through the path of progression. Work continues until night when the gold is counted, how successful will the coming season be? Only time will tell.
Setting up a hog pan by the river and shovelling dirt into the mix, the search for gold has begun. Picking up some basic tools from the local hardware store, you then head to your work site and get to work. Your situation is dire, and you must rent the smallest “claim” within the maps boundaries.
Excavators and dump trucks which could one day be yours if your luck is to be. The game begins with you and a pickup truck, a journey into town leads you past the machinery depot. Gold Rush is a game about digging for gold, but is this game golden or just another pile of useless dirt within the over-saturation of simulation games?